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Audiophile Glossary: Sound

Published on August 23, 2023 By
Noah Abbott

Join us in exploring sound in our audiophile’s glossary! This guide will help you understand key concepts like “frequency,” “amplitude,” “pitch,” and “harmonics,” enriching your vocabulary and deepening your understanding of the sound we hear. Let’s embark on this sonic journey together!

A

Absolute Phase/Absolute Polarity:

Refers to the concept that a speaker or headphone driver should move forward when given a positive signal rather than pulling or decompressing.

Acoustical Space:

Acoustic space refers to the physical environment in which sound waves propagate and interact with surfaces and objects. It encompasses the room or space in which audio playback occurs. Acoustic space plays a crucial role in high fidelity as it can greatly influence the perceived sound quality, imaging, and tonal balance of audio reproduction.

Factors such as room dimensions, materials, and furniture placement can impact the overall listening experience, and proper acoustic treatment and design considerations are vital to achieving optimal fidelity and immersive sound.

Acuity:

The ability of your ears to hear and discern very subtle intricacies in audio.

Ambiance/Ambience:

The perceived impression of scenery or a specific location in audio; a common example is water waves.

Amplitude:

In audio, this refers to the measurement or size of a sound wave's vibration.

Attack Transience:

The initial transient response of a sound, particularly in the context of percussive or plucked instruments. The quick burst of sound occurs at the beginning of a note or sound and is important in defining the character and tonality of the instrument or sound. In audio equipment, accurately reproducing attack transients is important for creating a faithful representation of the original sound.

Audibility:

The ability of the human ear to perceive sound and distinguish between different frequencies, volumes, and complex sound patterns. It is an important consideration in audio equipment design as it affects how the listener perceives sound. Factors such as frequency response, distortion, and noise floor can all impact audibility in audio equipment. Audio engineers and designers strive to create equipment that accurately reproduces sound in a pleasing way to the listener and captures the intended audio experience.

B

Bass:

Low-pitch sounds ranging from a soft, subtle hum to a deep, rumbling roar. Bass sounds are a fundamental music component and can be produced by various instruments, including bass guitars, drums, and synthesizers. The powerful vibrations of bass sounds can create a sense of energy and excitement and are often used in dance music and other genres that want to encourage movement and engagement from the listener.

Using bass sounds adds depth and richness to a musical composition, providing a solid foundation on which other sounds and melodies can be built. In short, while bass sounds may seem simple on the surface, they are actually a complex and essential part of any great piece of music. Bass sounds in Hi-Fi products are often produced by what’s called a woofer cone.

Bass Range:

Audio between 20hz-300hz. Often broken down into lower (20hz-80hz), mid (80hz-150hz), and upper (150hz-300hz).

Brain Tickle / Brain Massage:

This strange audio phenomenon occurs when a warm, tingling feeling begins in the brain and travels down the spine.

C

Center Stage:

The position of a sound source that is perceived as being at the center of the soundstage. This is typically the location of the lead vocal or the main instrument in a piece of music. The concept of center stage is important in mixing and mastering, as it helps create a sense of balance and focus. Engineers use panning, EQ, and compression techniques to ensure that the center stage elements are prominent and well-defined in the stereo field.

Cocktail-Party Effect:

A phenomenon in which the brain can focus on and filter out specific sounds in a noisy environment, such as a crowded party or restaurant. This ability allows individuals to selectively attend to a particular sound source, such as a conversation with a friend, while ignoring other competing noises in the background.

Critical Listening:

A way to listen to audio where you are tuned into subtle details and nuances of the sound. This may mean having to focus heavily on the audio and even training your ears to be more sensitive to the finer details of the music.

Cut-off:

Refers to the abrupt ending of a sound, often resulting from poor design or low-quality components. In high-fidelity audio, cut-off can negatively impact the listening experience by reducing the accuracy and clarity of the audio reproduction. It is important to ensure that audio equipment is designed and constructed with high-quality materials to avoid cut-offs and other audio distortions.

D

Decay:

Refers to the gradual fading away of a sound after it has been produced. In high fidelity, it is important to accurately reproduce the decay of sounds to create a realistic and immersive listening experience.

Dynamic Range:

The difference between the quietest and loudest sounds in an audio signal. A high dynamic range means that the signal has a wide range of volumes, while a low dynamic range means that the signal has a narrow range of volumes. This can impact the clarity of the audio. A high dynamic range is desirable in many types of music, while a low dynamic range can be useful for some types of audio, such as background music or sound effects.

E

F

Flat Frequency Response:

Refers to an audio system's ability to reproduce sound with equal intensity across the entire frequency spectrum. It means that there are no significant peaks or dips in the system's frequency response curve. It ensures accurate reproduction of the original audio content, allowing for a balanced and natural sound representation without coloration or distortion, thus preserving the intended tonal characteristics and ensuring faithful playback.

Frequency:

Measured in Hertz, frequency relates to how many cycles a sound wave makes in a second and determines the pitch of the sound we hear.

Fun:

An audio signature, or V-shaped, is created by boosting the high and low frequencies while lowering the midrange.

G

Gain:

Refers to the amplification applied to an audio signal, often measured in decibels (dB). It determines the volume or level of the signal in a system. Precise control of gain is crucial as it allows for properly balancing audio components, achieving optimal signal-to-noise ratio, avoiding distortion, and ensuring an accurate representation of dynamics. A well-calibrated gain structure maintains transparency and fidelity throughout the audio chain, contributing to a clean and immersive listening experience.

H

Harmonics:

Harmonics refers to the additional frequencies that are produced when a sound wave interacts with the surrounding environment. They are created when the original sound wave interacts with its surroundings, such as the room's walls, floors, and even the instrument itself, among other objects. These additional frequencies can greatly impact a sound's perceived tonality and richness, adding depth and nuance to the listening experience.

In High-Fidelity audio, accurate reproduction of harmonics is important for creating a realistic and immersive listening experience. By capturing the full range of harmonics present in the original recording, Hi-Fi audio systems can provide a more accurate and detailed representation of the original performance. This can greatly enhance the listening experience, allowing the listener to hear all the subtle nuances and textures in the music.

Furthermore, harmonics are essential to many musical instruments, such as guitars and pianos. Accurately reproducing these harmonics is crucial for creating a realistic and natural sound that accurately represents the original performance. In addition, harmonics are also important for creating a sense of space and dimensionality in the music, allowing the listener to feel as though they are present in the same room as the performers.

High-Fidelity / Hi-Fi:

High fidelity (often abbreviated as "hi-fi") refers to the reproduction of sound as close to the original live performance. It is achieved through the use of high-quality audio equipment and careful attention to detail in the recording and playback processes. Hi-fi audio differs from regular audio in that it aims to capture the full range of sound frequencies and nuances present in the original performance rather than just the most prominent frequencies. To play hi-fi audio, you need high-quality speakers or headphones, an amplifier, and a source of high-quality audio recordings, such as a CD or lossless digital files. In addition, attention to the acoustic properties of the listening environment is essential to achieve the best possible sound quality.

High-Resolution Audio (Hi-Res Audio/HRA):

Refers to audio with a higher sampling rate and bit depth than standard CD-quality audio. To achieve high-resolution audio, you need digital audio equipment, such as a digital-to-analog converter (DAC), and speakers or headphones that are capable of reproducing a wider frequency range. Additionally, you need hi-res audio files, typically available in formats such as FLAC, ALAC, or DSD.

I

J

K

L

Layering:

When the audio has a receding depth that gives it a sense of distance, similar to the rows of an orchestra.

Listening Style:

The way someone prefers to listen to music. Some may choose to get lost in their audio, while others prefer to listen more analytically.

Low-Level Detail:

The ability of an audio system to reproduce the smallest nuances and subtleties in a musical recording. This includes the ambient noise and reverb within a recording, as well as the subtle variations in tone and timbre that are present in live music. The ability to reproduce low-level detail is a crucial component of high-fidelity audio, as it allows the listener to experience the most accurate and immersive representation of the original recording. Achieving high levels of low-level detail requires a combination of high-quality recording equipment, precise mastering techniques, and accurate playback equipment.

M

Microdynamics:

The minute details within a recording, either describing small musical details from instruments or more intangible aspects of the sound.

Microphonics:

Refers to unwanted noise or distortion caused by mechanical vibrations in audio equipment. When a component in a system vibrates, it can create electrical signals that are picked up by other components, resulting in unwanted noise. High-fidelity systems must be designed to minimize microphonics to ensure accurate and clear sound reproduction.

N

Noise-Floor:

The amount of noise that is always current in an audio system that includes electrical, mechanical, power supply noise, and electromagnetic interference.

Noise Cancellation:

A technology that reduces unwanted sounds in an audio signal.

  1.   Passive noise cancellation   is achieved by using physical barriers or materials that absorb sound waves. The common materials used are foam (typically polyurethane) and/or leather to block out external sounds.
  2.   Active noise cancellation   works by using a microphone to pick up external sounds and then producing a wave 180 degrees out of phase with the unwanted sound. This wave cancels out the original sound, resulting in a quieter audio signal.

In high-fidelity audio, noise cancellation helps to reduce background noise and improve the overall clarity and detail of the audio. However, it is important to note that noise cancellation can also introduce artifacts and distortions to the audio signal, so it should be used judiciously.

O

Off-Axis:

Speakers are designed to deliver their optimal sound within a particular area or range. Off-axis refers to the area outside of that range.

On-Axis:

Speakers are designed to deliver their optimal sound within a particular area or range. On-axis refers to the area within that range.

P

Pitch:

Pitch refers to the perceived highness or lowness of a sound, determined by the frequency of the sound wave, and is one of the most fundamental aspects of sound. In music, pitch is crucial for conveying melody, harmony, and tonality and is a key component of creating a rich and dynamic musical composition. Accurately reproducing pitch in Hi-Fi audio is important for creating a realistic and immersive listening experience, particularly for music with complex or dynamic passages that require precise pitch reproduction to maintain tonal accuracy and fidelity.

Several factors must be considered to achieve the best pitch reproduction in Hi-Fi audio. First, the equipment used to capture and reproduce the sound must be of high quality and capable of accurately capturing and reproducing the nuances of the original sound. This includes microphones, amplifiers, speakers, and headphones, which must all be carefully selected and calibrated to ensure optimal performance. Second, proper room acoustics and placement of speakers or headphones are vital to ensure that the sound is heard as intended. This includes room dimensions, materials, and furniture placement. Finally, proper mastering and playback techniques must be used to ensure the original pitch of the recording is faithfully reproduced without introducing unwanted distortion or noise.

Q

R

Resolution:

A term used to describe an audio signal's level of detail and accuracy. It is typically measured in bits and refers to the number of discrete amplitude values that are used to represent the signal. Higher resolution can produce more accurate and realistic sound reproduction, particularly in complex or dynamic passages. However, other factors, such as the quality of the recording and playback equipment, also play a significant role in achieving high-fidelity audio.

Reverb:

The persistence of sound in space after the sound source has stopped. It is an essential aspect of acoustic spaces and is crucial in high-fidelity audio reproduction. Properly reproducing the reverb of a recording can enhance the realism and immersion of the listening experience, making it feel as if the listener is present in the same space as the performers.

Roll-off / Roll-out:

The gradual reduction in the level of audio frequencies as they approach the high or low end of the audible range. It can occur naturally in speakers or artificially induced by audio equipment filters. Roll-off plays a part in high fidelity by ensuring that audio reproduction accurately reflects the original source without over-emphasizing or under-emphasizing certain frequencies.

S

Sound Signature:

Refers to the unique tonality and character of a particular audio system, component, or recording. Various factors influence it, including frequency response, distortion, and dynamic range. Sound signature plays a crucial role in high-fidelity audio as it can greatly impact the perceived sound quality, tonal balance, and overall listening experience. Audiophiles often seek out audio systems and components with a specific sound signature that aligns with their personal preferences and listening habits. Proper evaluation and understanding of sound signatures are essential in achieving optimal fidelity and immersive sound.

Sense of Presentation:

The orientation of the audio in relation to the listener, where the sound is perceived to be coming from.

Sensitivity:

Measured in decibels, sensitivity refers to the measurement of a speaker's comparative “loudness”.

Signal-to-Noise Ratio:

A measurement of the strength of the desired signal relative to the level of background noise or interference in a system. This is used as a metric to evaluate the clarity of your audio system. The signal-to-noise ratio (SNR) is often measured with a spectrum analyzer.

Sweet Spot:

The audio from a pair of speakers meets, where the audio mix can be heard as intended.

Synergy:

Refers to how different components of an audio system work together to create a cohesive and balanced sound. This can include the interaction between speakers, amplifiers, cables, and other equipment. In high-fidelity audio, achieving synergy is important to create a sound that is accurate, detailed, and natural.

When different components are matched properly, the resulting sound can be greater than the sum of its parts, with a level of clarity and coherence that is difficult to achieve with mismatched equipment. Achieving synergy often requires experimentation and careful selection of components to ensure that they work together harmoniously.

T

Texture / Texturing:

Refers to the complexity and richness of a sound. In high-fidelity audio, achieving a rich and dynamic texture is important as it can greatly enhance the overall listening experience. Texturing can be influenced by various factors, such as the quality of the audio recording, the playback equipment, and the listening environment's acoustic properties. A sound with good texture will have a full and detailed quality, with a wide range of frequencies and tonal characteristics that are clearly distinguishable. This adds depth and dimension to the listening experience, making it more immersive and engaging. Achieving good texture is a key component of high-fidelity audio and is often a goal of audiophiles and audio professionals alike.

Timbre:

Refers to the characteristic quality of sound that distinguishes it from other sounds, even when they have the same pitch and loudness. It is determined by the shape and composition of the sound wave and is affected by factors such as the instrument or voice producing the sound and the acoustics of the space in which the sound is produced. Accurate reproducing of the timbre of instruments and voices in high-fidelity audio is important for creating a realistic and immersive listening experience. This requires equipment that can accurately capture and reproduce the nuances of the original sound, as well as proper room acoustics and placement of speakers or headphones to ensure that the sound is heard as intended.

Transient Response:

Transient response is how quickly your speaker drivers can stop. As your speaker shifts notes, it must be able to stop its previous note quickly. A speaker with a higher transient response will produce cleaner notes overall, while a low transient response can cause some notes to blend.

Treble:

Treble describes tones of high frequency or high pitch, ranging from 6 kHz to 20 kHz, comprising the higher end of the human hearing range. In music, this corresponds to high notes.

U

V

W

White Noise:

Likened to the static noise from an unturned radio, white noise contains all frequency types equally.

X

Y

Z